2009年5月12日星期二

How to play a Bright Wizard in Levels 11-15

At level 11 you begin your real career as a Bright Mage. You get to choose your path and start to shape your character. Whatever path you choose make sure it fits your play style as each as their advantages rs money and disadvantages.

It should be noted that a disadvantage of being an Empire character is that there is no true tank class for your race. It is highly advantageous to find yourself a Flight Master and get over to a different area like the Dwarf area, where there are an abundance of tanks and other cheap rs money meatier classes to protect your frail body! Because around this level the mobs start really packing a punch and for killing efficiency, it helps if you don’t have to run away every time you happen to pull more than one mob!
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How to play a Bright Wizard in Levels 6-10

More of the same. You get a few new skills and spells, but I found that nothing comes close to the effectiveness of Ignite and Fireball. You would think these skills would get repetitive but using them in PQs and other group environments is both effective and fun.

At level 10 you also get your first ‘Morale’ skill. Morale builds up over time as you are fighting mobs, and quickly warhammer gold dissipates when you are not casting (much like your Combustion). By clicking on the Morale icon on the bottom right hand corner of your UI, you will unleash the power of your morale spell onto your victim.

In an RVR note, my Bright Mage was averaging about 70% wins when in one on one battles. Ranged, tanks, casters all fell before the power of the Bright Mage as its damage is off the charts and at these levels melee don’t do warhammer online gold enough damage to cut through the Bright Mage’s light armor in time.

You’ll find leveling and grouping not an issue for this high damage class.
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How to play a Bright Wizard in Levels 1-5

You start off three very effective spells you will use throughout your Bright Wizard career. Ignite is a DOT spell that runs for about 9s, which is just enough time to get off a couple Fireballs. Fireball will be your main damage spell that takes 3s to cast, and does a ridiculous amount of damage wow power leveling for your level. Both these spells build up Combustion. The skull in the middle of the UI will start flaming as you build up Combustion skills. The colors will change depending on how much Combustion you have built up. A red fire flaming skull is lots at this level, then you use your third spell Meltdown to unleash that pent up Combustion on your victim.
Your Bright Wizard will make short work of any opponent within a couple levels of you…one on one. You can’t move while you are casting spells, so it’s vitality important to choose your spot wisely and to not be in the path of a patrolling mob, or at a respawn point. Trying to take a couple mobs wow power level can be done, it’ll test the limits of your hit points, but it can be done. Three or more mobs, you better be hitting your ‘Flee’ skill and booking ASAP or you’ll be running from your resurrection point!
Do quests found in towns to level up, do Public Quests (PQs), and you’ll be level 6 before you know it!
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2009年5月7日星期四

Saphery

In all of Ulthuan, Saphery is the most mysterious and enchanting of Ulthuan's kingdoms. It is a land of magic, and serves as a training ground for the mages of Ulthuan. The White Tower of Hoeth is the central monument of this breathtaking land, and houses the length and breadth of arcane knowledge held by the High Elves. The best and brightest High Elf Archmages, including luminaries such as Teclis, have practiced and perfected their craft within the White Tower.
The White Tower of Hoeth was built during the reign of Bel-Korhandis. Bel-Korhandis the Scholar King was a wizard prince of Saphery who ruled as Phoenix King following the death of Tethlis the Slayer. Though he lived to see the White Tower completed, Bel-Korhandis died a short time later, and his remains were interred within the Tower's foundations.
The Swordmasters of Hoeth are native to Saphery. They are some of Ulthuan's preeminent martial artists, training for centuries to refine their mastery of swordplay and hand-to-hand combat. The Swordmasters are headquartered within the White Tower of Hoeth, wherein they perfect their rs money minds, bodies, and martial abilities with constant and rigorous practice. They are the Guardians of the White Tower, protecting the scholars and Archmages that study within its alabaster halls.
Beyond the White Tower of Hoeth is the Tower of Flames. This enigmatic spire is home to the famed Dragon Mages, the undisputed masters of the Wind of Fire. Young mages who find themselves ill-suited to the quiet contemplation of the White Tower, and who prefer to devote their magical affinity to the defense of Ulthuan, can travel to the Tower of Flames and focus their studies on fire magic. Their trials are long and arduous, and few initiates take on the mantle of Dragon Mage without first being burned.Beyond the White Tower of Hoeth is the Tower of Flames. This enigmatic spire is home to the famed Dragon Mages, the undisputed masters of the Wind of Fire. Young mages who find themselves ill-suited to the quiet contemplation of the White Tower, and who prefer to devote their magical affinity to the defense of Ulthuan, can travel to the Tower of Flames and focus their studies on fire magic. Their trials are long and arduous, and few initiates take on the mantle of Dragon Mage without first being burned.
As the heart of Ulthuan's magical traditions, Saphery is a natural target of the Dark Elf invasion. Not only is Saphery home to many of Ulthuan's High Elf Archmages, it also holds countless artifacts and items of power. If the servants of Malekith can gain control of even a fraction of these magical resources, they can twist their power to their own ends, while simultaneously weakening the High Elves.
As the Dark Elves march from Avelorn cheap rs money into Saphery, they advance along a number of fronts, intent on dozens of targets. Prime amongst these are the many towers of Saphery, wherein the magical knowledge and power of the High Elves is kept. Of these, the Ithilmar Tower, the Tower of Flames, and the White Tower of Hoeth are three key objectives. If the Dark Elves were to take all three towers, it could spell ruin for the High Elves.
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Caledor - Overview

The Dark Elves have many reasons to despise Caledor. They have suffered the fiery wrath of the dragons in battle, and known defeat at the hands of more than one of the province's heirs. The Witch King greatly desires to see Caledor crushed and its defenders slain to the last. To carry out this task, he has appointed the merciless Beastlord Rakarth, greatest among the Beastmasters of the Druchii.
With an army of fearsome manticores, hydras and black warhammer gold dragons at his command, Rakarth launches a ferocious assault on Caledor, his mind bent on bloody vengeance and conquest.
Though their glory is now long past and their dragons lay in slumber beneath the long-dormant mountains, the warriors of Caledor are still a force to be reckoned with. Under the command of Prince Imrik, leader of the Dragon Princes, the High Elves have marshaled their strength at the fortress of Tor Sethai. The Dark Elves have set their sights on the ancient citadel, and a great battle looms for control of this vital stronghold.
Elsewhere, battles rage around the Shrines of the Phoenix Kings, great monuments erected long ago to honor those rulers of antiquity who hailed from Caledor. The spiteful Witch King has ordered these statues wrecked to the ground, for these Phoenix Kings of old slew many Dark Elves in warhammer online gold ancient wars that neither side has forgotten. For the High Elves, it a point of great honor to protect the shrines and the legacy that they represent.
The din of battle now echoes from every high mountain peak and in every shadow-filled crag in Caledor. The war has come perilously close to the High Elves' capital city of Lothern, and the fighting has intensified on both sides.
Like wolves on the hunt, the Dark Elves have smelt blood and are closing in for the kill. In Caledor, however, the invaders will find that the resolve of the Dragon Princes and the Shining Guard are nearly as implacable as the very mountains they call home.
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Caledor

Situated in the southwestern reaches of Ulthuan, Caledor is a sparsely-populated land dominated by a range of tall and majestic mountain spires. Hidden among these towering peaks are secret valleys filled with lush greenery, and a vast and labyrinthine network of caverns wind beneath the stony earth throughout the province. The mountains of Caledor are an impressive wow power leveling sight, but the kingdom today is a pale reflection of its former glory.
Long ago, the tall spires of Caledor were ablaze. Fiery volcanoes dominated the skyline, spewing great plumes of ash-grey smoke high into the air. The skies of ancient Caledor were filled with mighty dragons, and it is these magnificent and terrifying beasts that made Caledor the powerful kingdom that it once was.
When the High Elves of old marched to war, the Dragon Princes of Caledor were among their deadliest instruments. The proud warrior-nobles swooped into the fray astride the backs of their great dragons, laying waste to all in their path. Though few in number, the Dragon Princes wrought terrible destruction on the enemies of Ulthuan.
The origins of the Dragon Princes and their wow power level unique bond with the great winged beasts of their homeland lie even further in the past. It was the legendary High Elf Mage Caledor Dragontamer who, using his arcane craft to enchant harnesses forged in the heart of nearby Vaul's Anvil, brought the majestic beasts to heel. Indeed, the province derives its name from this figure of legend.
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2009年5月3日星期日

The Dark Powers March

Two months after the fall of Karak Eight Peaks, the High King's army sets out to drive the invading greenskins from the World's Edge Mountains. As the Dwarfs march south along the slopes of the great volcano Karag Dron, the world suddenly grows dim. In the sky above, the sun begins to darken and the landscape is bathed in an eerie, unnatural light the color of deep crimson.
From atop the tallest spire in Naggarond, Malekith watches the Chaos moon, Morrslieb, eclipse the sun. His spies in the Old World have relayed messages confirming the success of the greenskin attack on the Dwarfs. The Witch King's plans are unfolding precisely as arranged.
Far to the north, out of sight of the eyes of men, a great black warhost erupts from the tempestuous Chaos Wastes. Swarms of grotesque creatures march in ranks alongside regiments of warriors and marauders, all led by a Chaos Lord bearing the banner of Tzeentch.
In the Empire, terror and panic erupt at the sight of the red eclipse. Riots and fires break out in every district of Altdorf. The city guard is hard-pressed to contain the situation, but the eclipse soon passes and by nightfall, order is restored. The event is not forgotten, however, and many citizens of the Empire, shaken by what they believe to be an omen of terrible events to come, pack their belongings and depart their homes hoping to find shelter in the mountains to the south and east. A growing sense of doom hangs over the people of the Empire, and hope for any respite from the plague is smothered by the fearful sight of the red eclipse.
For the Dwarf army marching to reclaim the fortress at Karak rs money Eight Peaks, the eclipse seems to confirm a dread that has been growing within them. The black sun in the crimson sky is a stinging reminder of the loss of Karak Eight Peaks to the Bloody Sun Boyz, and seems to be a symbol of the inevitable victory of the greenskin horde now gathering there. Have the last days of the Dwarfs finally come? Resigned to their doom, the grim-faced warriors trudge across the harsh, mountainous terrain.
In Altdorf, the Emperor receives the High King's message and orders several regiments into the mountains to assist the Dwarfs. Though he sorely needs the troops to secure his borders and combat the spread of anarchy in his realm, Karl Franz is honor-bound to respect the pledge made by Sigmar never to refuse aid to a Dwarf. Just then, an outrider delivers a report from the north -- a great Chaos army is on the march, and will reach the Empire's borders within a week.
Assessing his deployments in Nordland and Ostland, Karl Franz realizes that the picture is desperately bleak. The plague has thinned the ranks of his armies, wreaked havoc with supply lines and decimated the morale and industry of his people. The Empire is ripe for conquest, and will fall quickly without help. The Dwarfs cannot possibly send warriors to protect the Empire. If they do not recapture the fortress at Karak Eight Peaks quickly, they might never do so again. Only the High Elves can save his people now.
Summoning his most trusted Griffon rider, the Emperor composes a letter beseeching the ruler of the High Elves for assistance. When the messenger arrives in Lothern, Finubar, Phoenix King of Ulthuan, is already well aware of the Empire's plight and has been making preparations to send troops. Finubar summons Prince Tyrion, a warrior and general without peer among his people, and charges him with the defense of the High Elf lands. Confident that his realm will be secure , the Phoenix King sets sail at the head of a flotilla of Elven warships. From the Straits of Lothern the vessels pass into the Great Western Ocean carrying hundreds of the most skilled warriors among the High Elves. When word of the Phoenix King's departure reaches Malekith's ears, the Witch King gives the cheap rs money order to begin the invasion of Ulthuan.
In the dead of night, a great fleet of Black Arks sets out from Naggaroth. As the floating fortresses approach the shores of Ulthuan, the invasion force splits in two, with one half bearing down on the Blighted Isles while the other steers south for the Straits of Lothern. Soon, legions of Dark Elf warriors spill forth onto the shores of their ancestral homeland.
In Karak Eight Peaks, a great greenskin Waaagh! is building. In the northern reaches of the Empire, the servants of Tzeentch have already marched deep into Ostland and are laying waste to everything in their path. Prince Tyrion's army has raced north to engage the marauding Dark Elves, only to learn that a second invasion force has begun a siege of Lothern.
Recognizing that the only way to counter the threats arrayed against them will be to combine their strengths, the leaders of the Empire and the nations of the Dwarfs and the High Elves convene a great Council of Wisdom in the Imperial capital of Altdorf. At this summit, the three rulers forge a pact that their peoples shall fight as one and strike back at the enemies who would conquer their homelands.
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The Bloody Sun Rises

In the Badlands, Gazbag and Grumlok are reunited with the Bloody Sun Boyz. Immediately, the two set out to fulfill Malekith's magically-implanted command. Led by their newly-empowered Warboss and Shaman, the Boyz begin their march to the World's Edge Mountains, assimilating any greenskin tribe they encounter and destroying those who will not join. Never before have the Orcs and Goblins seen such strength and power from two of their own kind, and the ranks of the Bloody Sun Boyz swell as rumors of their deeds spread.
As the greenskin horde approaches Karak Eight Peaks, the Dwarfs gather within its walls, confident the impregnable fortress is in no real danger. When Gazbag uses his amplified magic to blast a hole in the warhammer gold impossibly thick wall surrounding the city, the Dwarfs are dumbstruck. Never before has an invading army broken through the perimeter of Karak Eight Peaks. As a wave of snarling, bellowing greenskins pours through the breach, the dour but determined defenders of the doomed city prepare to make a last stand.
The news spreads like a shockwave. How could one tribe of greenskins capture the seemingly impenetrable fortress? Though few will admit it, many Dwarfs are badly shaken by this impossible defeat. In Karaz-a-Karak, High King Thorgrim Grudgebearer vows revenge, commanding every Dwarf in the city to make preparations for a great war.
Privately, the High King is gravely concerned. Rumors that the greenskin forces are led by a Warboss with the strength of ten Orcs and a Shaman with magical abilities never before seen would not normally concern him, as Dwarfs are prone to exaggerate. However, the fall of Karak Eight Peaks cannot be ignored, nor can its effect on the morale of his people. Secretly, the High King dispatches a rider to the Empire to alert Karl Franz of the possible danger to his own lands should the Dwarfs fail to halt the greenskin invasion. Though the High King is too proud to ask the Emperor for help, he hopes the urgency of his message will result in just that.
Meanwhile, far to the south, Squig riders warhammer online gold and Boar Boyz set out in all directions from Karak Eight Peaks, spreading word of a great Waaagh! gathering at the fortress. Legions of Orcs and Goblins begin streaming into the captured stronghold and the lands surrounding it. Each Orc and Goblin Boss pays homage to Grumlok and Gazbag, pledging his "ladz" to the destruction of the Dwarfs.
On both sides, great armies are assembled. The Dwarfs are determined to retake Karak Eight Peaks and avenge its loss, while the greenskins care for nothing but the elimination of as many Dwarfs as possible.
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Dark Omens

Meanwhile, in the Dark Elf kingdom of Naggaroth, the Seers of Ghrond continue their unceasing study of the distant Chaos Maelstrom. Suddenly, there is a marked shift in the nebulous swirls of color and shape. The Seers watch intently, studying the ominous new patterns. When they are confident of their readings, the Seers dispatch a messenger south to Naggarond aboard a swift Black Pegasus. Great events are about to unfold in the world, and the Witch King must be informed.

Days later, Malekith, Lord of the Dark Elves, reads the dispatch from Ghrond. The Chaos god Tzeentch has found himself a new Champion. The followers of the Changer of Ways have assembled a great warhost for his herald and are preparing to launch a massive incursion into the lands of men, the Empire his likely target.

Malekith ponders the message. He is well aware of the terrible plague sweeping through the Old World. If the forces of Chaos launch an attack while the Empire is weakened by the plague, the Emperor will have no choice but to call upon the nearby Dwarfs for reinforcement. With the aid of the Dwarfs, it is possible the Chaos host might be turned back. If, however, the folk wow power leveling of the mountains are unable to come to the Empire's defense, Emperor Karl Franz will be forced to turn to the High Elves of Ulthuan. Malekith is doubtful that his kinsmen will abandon the great nation of men in its hour of need, for doing so might deprive the High Elves of a valuable ally. No... the High Elves will respond, and will likely send several legions of warriors to repulse the Chaos attack, leaving Ulthuan vulnerable.

When the Chaos moon eclipses the light of the sun, the dispatch concludes, the forces of Chaos will begin their march southward. Time is short, and there is much to do.

The Witch King commands that every forge and furnace in the realm be brought to bear in the crafting of weapons, armor and siege machines. The Beastmasters of Karond Kar are ordered to select the strongest and most ferocious creatures in their pens and ready them for battle. The fierce Witch Elves of Khaine prepare for bloody sacrifice to the Lord of Murder. Morathi, the Hag Queen, summons forth the most powerful Sorceresses from the Convents and trains them to lead the armies of the Dark Elves. As his people prepare for the coming war, Malekith draws up his plans against the Dwarfs.

A party of the finest hunters and warriors in Naggaroth are dispatched to the lands of the greenskins with a single directive: bring back the most powerful Orc Warboss that can be found.

When the hunting party returns with both an Orc and a Goblin, Malekith is surprised. It seems the two are inseparable, jointly leading a powerful new tribe calling themselves the "Bloody Sun Boyz". The goblin shaman, Gazbag, provides the brains while the towering brute of an Orc, Grumlok, supplies wow power level the muscle. For each, Malekith forges a magical amulet that greatly amplifies the wearer's abilities. In addition, the Witch King secretly includes a spell of command that will compel the two leaders to gather their tribe and march east into the World's Edge Mountains. There, they will capture the fortress at Eight Peaks and build a mighty Waaagh! to eradicate the Dwarfs. This being done, he commands his warriors to return the captive greenskins to their home.

His plan set in motion, Malekith waits for news from the World's Edge Mountains. With the Dwarfs occupied by the fight against the coming greenskin Waaagh!, they will be unable to answer the Emperor's call for help when the Chaos army reaches his borders. The High Elves will sail east for the Old World, and Malekith will launch his attack. At last, the Witch King will claim the birthright denied him for millennia by his weak-blooded kin. The Throne of Ulthuan will be his.
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2009年4月26日星期日

Dream Without End

Not long ago, Tyrande discovered Malfurion's comatose body in his barrow den in the Moonglade. Deeply concerned, she sent for the Cenarion Circle and for several other Sisters of Elune. The druids informed her that Malfurion was last known to be meditating, and that there was no sign that intruders had violated the Moonglade.
Upon further investigation, the druids remained baffled. Malfurion's dreamform had somehow become separated from his body. The Cenarion Circle has repeatedly tried and failed to call his spirit back to his physical form. The Circle has also attempted to contact him in the Emerald Dream to no avail. At last the druids appealed to Ysera, but even she could not find Malfurion. It seems clear that he is lost in the Emerald Dream.
The Sisters of Elune could not lend any further information aoc power leveling about Malfurion's condition or a possible cure. They could only determine that his body was perfectly healthy. All they have been able to do for him is place enchantments on his body to keep it in good health while he is comatose.
The Cenarion Circle has decided that it would be best to leave Malfurion's body where it was found, in his barrow den in the Moonglade. The general consensus is that Malfurion's spirit has the best chance of locating his body if the body is not moved. Also, of course, the Moonglade is somewhat more conducive to druidic magic than a large city like Darnassus.
As ruler of the night elves, Tyrande spends most of her time in Darnassus, for she knows that her duty to the night elf people must age of conan power leveling come before the wishes of her heart. Nevertheless, she secretly visits the Moonglade from time to time in order to check on Malfurion. The Cenarion Circle and several priestesses of Elune are tending to his body, but his condition has shown no signs of improvement.
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Unexpected Rescue

The Scourge was harrying Tyrande and the small number of Sentinels who had jumped into the river after their mistress. Although the fight seemed hopeless, the women built a small camp and stood their ground. When Illidan and a group of naga appeared, Tyrande at first thought warhammer power leveling that he had come to kill her. What else, after all, could she expect of a demon?
Instead, Illidan and his warriors fought the undead alongside the Sentinels. The combined forces battled their way free of the Scourge and rejoined Malfurion and the other night elves. Tyrande and Malfurion were overjoyed. Illidan had caused a great deal of destruction and suffering, but his help in saving warhammer online power leveling Tyrande made it impossible for Malfurion to return his brother to prison or sentence him to death. Hence, Malfurion chose to let Illidan go free, though he warned the demon never to threaten the night elves again.
Illidan opened a portal to Outland, and Maiev arrived just as Illidan departed. Tyrande tried to stop the angry warden, but it was no use. Without hesitation, Maiev and her ragged band of followers entered the portal as well.
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Maiev's Betrayal

Malfurion emerged from the forest with the dire news that Illidan and a group of naga were channeling a spell that was tearing Northrend apart. To his anguish, Maiev took him aside and explained that Tyrande had been killed while escorting the blood elves to safety. She added that Tyrande wouldn't have been in this dangerous situation in the first place if not for Illidan. The wow power leveling reminder filled Malfurion with fury, and he, Maiev, and the blood elves tracked down Illidan and put an end to his dangerous spell.

It was then that Malfurion learned two crucial facts. First, Illidan had been trying to defeat a shared enemy: the Lich King. Second, Maiev had lied. Tyrande was likely still alive and, if so, surely in desperate need of aid.

Illidan volunteered to find and rescue Tyrande. After some argument, Malfurion conceded that the naga would be far quicker to wow power level reach Tyrande, given the fact that she had been swept down the River Arevass. Then too, it was obvious that despite having become a demon, Illidan still loved Tyrande.
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2009年4月21日星期二

Birth of the Naga

The remaining Highborne stayed loyal to Sargeras throughout the war, but their hard work came to naught. The other night elves, together with many unlikely allies, put up a surprising defense and managed to close the portal. This added magical stress was too great for the Well of Eternity, which imploded with disastrous consequences. As if struck by a giant hammer, the Well was driven downwards by the impact.

The impact shattered the ancient continent of Kalimdor into several landmasses, and a new ocean was born. Much of Zin-Azshari, former WoW Gold capital city of the night elves, was driven beneath the sea. Above the waves, a fierce magical storm now rages: the Maelstrom. Beneath the Maelstrom, the ocean has been whipped into an enormous whirlpool. Once caught in the whirlpool's currents, most creatures have no chance of escaping.

Queen Azshara's palace was also pulled underwater. In the process, some of the Highborne in the palace drowned, but many were instead cursed for their role in bringing about the War of the Ancients. Transformed into the monstrous naga, the former night elves found they were able to survive the ocean's depths. Even so, the naga knew they had little chance of reclaiming the lands that the Highborne had once dominated. Bitterly resentful at their enforced banishment to the sea, they resolved to bide their time until they could retake their rightful place in the surface world.

As it was driven downward into the sea, the Well of Eternity continued to collapse in on itself and was finally obliterated. Its violent Buy WoW Gold destruction has left behind a deep trench on the ocean floor that reaches all the way to the planet's molten core. To this day that core remains exposed and heats the ocean's cold waters. The magical energies that still emanate from the trench have caused monstrous mutations in all nearby living things.

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Naga

Before the Great Sundering, the Highborne were the highest-ranking caste of night elf nobility. These privileged nobles became obsessed with the Well of Eternity and abused its magics until their activities caught the attention of Sargeras, the dark titan. He promised the Highborne that he WoW Gold would remake the planet Azeroth into a paradise, and that they would be rewarded with great power for serving him.
For a time he held the Highborne enthralled and obedient to his wishes. At Sargeras' command, the Highborne created a portal in the Well in the hope that Sargeras would be able to enter Azeroth himself. Such was his might that Azeroth would surely have been consumed, like countless other worlds, had his plan succeeded.
The Highborne's efforts brought about the first invasion of the Burning Legion, but the ensuing War of the Ancients seemed to do the opposite of what Sargeras had promised. Demons poured from the queen's jeweled Buy WoW Gold palace and laid waste to most of the city. Death and devastation followed the demonic army as it spread outward. At last a large group of Highborne rebelled and fled the palace, rejoining the night elf host. These rebellious Highborne would later become the high elves.
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The Demon Soul

Using a magical artifact known as the Demon Soul, Nekros had managed to enslave Alexstrasza and, through her, most of the red dragonflight. Thus, Korialstrasz had sent Rhonin to Grim Batol with instructions to free Alexstrasza. Disguised as a mage named Krasus, Korialstrasz did not truly hope that Rhonin would be able to liberate the Dragonqueen. Rather, Korialstrasz WoW Gold hoped to trick the Horde into believing that a full-scale invasion was about to occur. While the Horde evacuated Grim Batol, Korialstrasz planned to strike and free his queen.

His plan backfired when the massive black dragon Deathwing unexpectedly showed up and began stealing Alexstrasza's eggs. In fact, Deathwing had helped Rhonin reach Grim Batol precisely for that reason: the insane Dragon Aspect wanted to bolster his own failing flight by kidnapping Alexstrasza's children and raising them as his own.

However, the other Dragon Aspects arrived to stop Deathwing. With the help of Vereesa and a group of dwarves, Rhonin Buy WoW Gold took the Demon Soul from Nekros and managed to destroy it. Their powers fully restored, Alexstrasza and the other Aspects attacked Deathwing and forced him to flee. Deathwing has not been seen since that time.

Not long after their adventure, Vereesa and Rhonin were married. Vereesa recently gave birth to their first children: twins.
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2009年4月16日星期四

A Perilous Mission

Following in Alleria's footsteps, Vereesa too became a ranger. To her disgust, her first major assignment did not involve hunting down the orcs that had been trapped on the planet Azeroth in the wake of the Dark Portal's destruction.

Instead, she was asked to escort a human wizard named Rhonin to one of the eastern ports of Lordaeron. She accomplished world of warcraft gold her mission only to discover that there were no ships available to take Rhonin to his ultimate destination: Khaz Modan.

Rhonin claimed that his mission was minor and only required him to observe the orc presence in Khaz Modan. Yet he remained unusually determined to fulfill it. He even appealed to a group of Wildhammer dwarves, asking them to fly him to Khaz Modan on one of their gryphons. At first the dwarves refused, for they trusted humans little and wizards even less.

Yet Vereesa had grown fond of Rhonin, and she suspected that his mission was more important than he wanted to admit. Appealing to the dwarves, she persuaded them to fly both her and Rhonin to cheap wow gold Khaz Modan. Although Rhonin was separated from her along the flight, she tracked him all the way to Grim Batol, which was a Horde stronghold under the leadership of Nekros Skullcrusher.

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Vereesa Windrunner

During the Second War, the Horde burned down the borderlands of Quel'Thalas, homeland of the high elves. The warhammer gold rampaging orcs killed Vereesa's parents, but she and her two older sisters, Alleria and Sylvanas, survived.

Vereesa's oldest sister, Alleria, went on to lead an elite cadre of rangers after the Second War and eventually sacrificed herself to destroy the Draenor end of the Dark Portal. Sylvanas warhammer online gold later fought the Scourge invasion of Quel'Thalas and was slain, then raised into undeath against her will. By this time, Vereesa may or may not have heard of Sylvanas' grim fate.

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Journey to Outland

Imprisoned and sentenced to death, the blood elves were rescued by Vashj. She claimed that Illidan Stormrage could help the blood elves with their addiction to arcane magic. By this time the elves were suffering greatly, and Kael'thas felt that he had little choice but to agree. He and his followers followed Vashj to Outland.
There they discovered that Illidan had been captured by Warden Maiev Shadowsong. Vashj and Kael'thas worked together to free Illidan, and then Kael'thas beseeched Illidan for a cure to the blood elves' addiction to magic. Illidan had a different proposal in mind, though: in return for the blood elves' loyalty, he would teach them how to drain arcane magic from other sources, including demons, and thereby feed their painful addiction.
It was an offer Kael'thas felt he had to accept. He was certain his people would die without either a cure or a new source of magic. Kael'thas thus pledged his allegiance to Illidan. Today most WOW Power leveling of the blood elves in Outland have learned of the pact that Kael'thas made with Illidan. The blood elves still on Azeroth, on the other hand, have little knowledge of the agreement and would probably be appalled to learn of their leader's association with Illidan. Largely unconcerned with what their Azerothian brethren might think, the blood elves currently living in Outland serve Illidan.
Most of Kael'thas' group chose to stay in Outland, but Grand Magister Rommath was sent back to Azeroth with a message of hope for the blood elves still in Quel'Thalas. He relayed tales of a glorious promised land, spread the teachings of Illidan--teachings that Rommath smoothly attributed to Prince Kael'thas--and planted the notion that Kael'thas might one day return to lead his people to paradise. Rommath has since remained in Quel'Thalas to help rebuild and await the prince's return.
Rommath remained in Quel'Thalas to help rebuild and await the prince's return. Thanks to Rommath, the blood elves on Azeroth learned how to drain arcane magic and feed their addiction. As they returned to health, they praised their absent prince and dedicated themselves to learning warhammer power leveling more. Rommath and the new order of elven magi made great progress in tutoring their brethren to manipulate arcane energies. Soon the spires of Silvermoon City rose skyward once again, powered by volatile magics. The blood elves have even begun retaking portions of Eversong Woods. Emboldened by the promise of Kael'thas' return, the prince's weary people now focus on regaining their strength and forging a new path into an uncertain future.
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gamegirl wow

2009年4月13日星期一

Instanced Dungeons

To promote the idea of epic adventuring with friends, World of Warcraft also introduces a concept called the instanced dungeon. These instanced dungeons are entire dungeons that spawn specifically for each group of adventurers that enter them. Each time a group enters such an instance, a unique version of it spawns for that group only. This means no other players can play in that instance and bother the group, steal kills or world of warcraft gold treasure from the party, or otherwise hinder its play experience. With each group getting its own personal dungeon, players will have all the benefits of a single-player role-playing experience but with the camaraderie and fun of an online game.

Instances are meant to be challenging, but also to be fun and rewarding. There is especially good treasure in instances to entice players to explore their depths, and more powerful foes called elite monsters to keep the instances challenging. Instances are also more densely packed with monsters, and home to some of the game's most unique and powerful adversaries. These bosses drop valuable rewards that will make defeating them well worth the effort. The experience one gains by learning these instances is another reward in cheap wow gold itself. Running instances will help players learn how to play in a group, including how to fill their class roles and how to use teamwork and communication effectively in the context of the game. These lessons will be very valuable as players reach the end game and apply what they have learned.

The first available instances are for characters in the mid-teens in levels, and there are dozens more to accommodate all levels up to 70.
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gameboz wow

Social Aspects

World of Warcraft is an online game with thousands of players, so the game is built to facilitate extensive in-game socializing. You can search for players easily by searching by name, by looking for those in your same zone or by keywords such as a class, race, or guild name. You can also warhammer gold add players to a friends list, so you can keep track of nice and helpful players for grouping or just chatting.

Grouping is simple as well. Many quests are designed to be accomplished with other players, and you'll therefore want to seek out the help of other characters for these. Groups can have up to five players, who should be around the same level so that all players in the group can fight acceptable challenges and earn good experience. The warhammer online gold game also has "raid groups," which allow up to 40 players to adventure together against uncommonly powerful foes and quests. However, while in a raid group, the vast majority of quests (except special "raid quests") can not be completed and the experience reward for defeating monsters is significantly reduced.
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gameboz wow

Intuitive Interface

World of Warcraft has as friendly a user interface as possible to make the game accessible to all players.

To ease players into questing, the game makes it easy to identify quest givers by the yellow exclamation marks over their heads. It is also easy to keep track of your quests through the quest log. You can always refer to this interface window to view all your accepted quests, the goals warhammer power leveling you still need to accomplish, and where to go to turn in your quest. When you return to a quest giver for your reward, a yellow question mark will replace the exclamation mark to tell you that your quest can be turned in.

World of Warcraft's interface allows you to determine from a quick mouse-over what something is and how you can interact with it. Your mouse pointer will turn into a context-sensitive icon when you are pointing at something you can interact with. For example, NPCs such as quest givers will turn the default pointer into a chat balloon when you mouse over them to let you know that you can talk to them. Trainers, who teach your characters new abilities and spells, turn the pointer into a book icon. If you can harvest a resource from the world, your cursor turn into an appropriate action icon when you mouse over them. If you can harvest a plant, your pointer turns into a flower. If you can mine ore, you get a mining pick pointer. In this way, the game tells you immediately and intuitively how you can interact with the world.

When you mouse over an enemy player or creature, the pointer will turn into a sword icon to show that you can attack them. Thus, to attack, all you need to do is right-click on a monster. Casting WOW Power leveling spells is also simple: Click on a spell icon and then click on a target. To facilitate the use of spells and skills, World of Warcraft offers an action bar at the bottom of the screen where you can place icons representing all your spells and abilities. You can thus use them at a quick click of the mouse, or by pressing the hotkeys associated with the icons on your action bar.

You can move your chat window around the screen, customize the colors of the window to better suit your tastes, and customize your combat log, which is a scrolling text box that logs your actions and those of your enemies in real time.
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gameboz wow

2009年4月8日星期三

Rise of the Blood Elves

At this time, the undead Scourge had essentially transformed Lordaeron and Quel'Thalas into the toxic Plaguelands. There were only a few pockets of Alliance resistance forces left. One such group, consisting primarily of high elves, was led by the last of the Sunstrider dynasty: Prince Kael'thas. Kael, an accomplished wizard himself, grew wary of the failing Alliance. The high elves grieved for the loss of their homeland and buy wow gold decided to call themselves blood elves in honor of their fallen people. Yet as they worked to keep the Scourge at bay, they suffered greatly at being cut off from the Sunwell that had empowered them. Desperate to find a cure for his people's racial addiction to magic, Kael did the unthinkable: he embraced his people's Highborne ancestry and joined with Illidan and his naga in hopes of finding a new magical power source upon which to feed. The remaining Alliance commanders condemned the blood elves as traitors and cast them out for good.
With no place left to go, Kael and cheap wow gold his blood elves followed Lady Vashj to Outland to help contest the warden, Maiev, who had recaptured Illidan. With the combined naga and blood elf forces, they managed to defeat Maiev and free Illidan from her grasp. Based in Outland, Illidan gathered his forces for a second strike against the Lich King and his fortress of Icecrown.
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gamegirl wow

The Betrayer Ascendant

During the Legion's invasion of Ashenvale, Illidan was released from his barrow prison after ten thousand years of captivity. Though he sought to appease his comrades, he soon reverted to true form and consumed the energies of a powerful warlock artifact known as the Skull of Gul'dan. By doing so, Illidan developed demonic features and vastly magnified power. He also gained some of Gul'dan's old memories - especially those of the Tomb of Sargeras, the island dungeon rumored to hold the remains of the Dark Titan, Sargeras.
Bristling with power and free to roam the world once more, Illidan set out to find his own place in the great scheme of things. However, Kil'jaeden confronted Illidan and made him an offer he world of warcraft gold could not refuse. Kil'jaeden was angered by Archimonde's defeat at Mount Hyjal, but he had greater concerns than vengeance. Sensing that his creation, the Lich King, was growing too powerful to control, Kil'jaeden ordered Illidan to destroy Ner'zhul and put an end to the undead Scourge once and for all. In exchange, Illidan would receive untold power and a true place amongst the remaining lords of the Burning Legion.
Illidan agreed and immediately set out to destroy the Frozen Throne, the icy crystal cask in which the Lich King's spirit resided. Illidan knew that he would need a mighty artifact to destroy the Frozen Throne. Using the knowledge he had gained from Gul'dan's memories, Illidan decided to seek out the Tomb of Sargeras and claim the Dark Titan's remains. He called in some old Highborne debts and lured the serpentine naga from their dark undersea lairs. Led by the cunning witch Lady Vashj the naga helped Illidan reach the Broken Isles, where Sargeras' Tomb was rumored to be located.
As Illidan set out with the naga, Warden Maiev Shadowsong began to hunt him. Maiev had been Illidan's jailor for ten thousand years and relished the prospect of recapturing him. However, Illidan outsmarted Maiev and her Watchers and succeeded in claiming the Eye of Sargeras despite their efforts. With the powerful Eye in his possession, Illidan traveled to the former wizard-city of Dalaran. Strengthened by the city's ley power lines, Illidan used the Eye to cast a destructive spell against the Lich King's citadel of Icecrown in distant Northrend. Illidan's attack shattered the Lich King's defenses and ruptured the very roof of the world. At the final moment, Illidan's destructive spell was stopped when his brother Malfurion and the Priestess Tyrande arrived to aid Maiev.
Knowing that Kil'jaeden would not be pleased with his failure to destroy the Frozen Throne, Illidan fled cheap wow gold to the barren dimension known as Outland: the last remnants of Draenor, the orcs' former homeworld. There he planned to evade Kil'jaeden's wrath and plan his next moves. After they succeeded in stopping Illidan, Malfurion and Tyrande returned home to Ashenvale Forest to watch over their people. Maiev, however, would not quit so easily, and followed Illidan to Outland, determined to bring him to justice.
gamegirl
gamegirl wow

2009年3月30日星期一

Harassment Policy of WoW

Words are indeed tools, powerful tools. Throughout your travels in Azeroth, you will be using these tools to achieve your goals, whether those are finding the perfect group to help you with a quest or getting a great price on that dagger you've had your eye on. As anyone who has hit their thumb with a hammer well knows, tools buy wow gold can cause great pain when used incorrectly. Words are no different.

As stated in the World of Warcraft Terms of Use, Blizzard reserves the right to evaluate each incident on a case-by-case basis. The cheap wow gold action we take may be more lenient or more severe than those listed under each category. One major factor in considering what action to take is to consider the number of people who are exposed to the language. We have broken this up into three categories.


1.Public We consider language to be public when said in the "General" and "Trade" channels as well as with the "yell" command world of warcraft gold and the “say” command. Since comments in these forums are visible to the largest number of players, we take harassment in these channels very seriously. Abuse of language in these mediums will receive at least the penalty listed below, if not additional repercussions in accordance with the World of Warcraft Terms of Use.


2.One to one or One to few This group includes private "whispers", player-created chat channels (protected by passwords). Though we enforce all rules in these forums, the number of people affected will be taken into consideration, and penalties may not be as harsh as stated below.


3.Guild chat Since your participation in guild chat is "at will," we take a much more lenient stance in these forums. Only the most severe harassment (i.e. Racial/Ethnic, Extreme Sexual/Violence, Real-life threats) will be considered.


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gamegirl wow

Naming Policy of WoW

An Orc by any other name would smell as sweet... Well, there's just no way to make orcs smell good, so you might as well give yours a good name. One of the first adventures you will embark upon within World of Warcraft will be that of choosing a character name. While your subsequent exploits should prove infinitely more exhilarating, great care should be given to name selection. The first impression other players have of you will be based on your character's name, so it's best to start off on the right foot. While wow power leveling choosing the perfect name for your character is left to your discretion, we have determined that some types of names are not allowed in this game.

The Naming Policy is part of the World of Warcraft Terms of Use that governs your play on World of Warcraft. Below are guidelines to help you determine whether or not the name you have chosen is appropriate for your character, guild, arena team or pet. Hopefully, we have encompassed all manner of offensive names, however there may be inappropriate names that do not fit into any of these categories. The GM staff will only change a character's name if it is indeed found inappropriate; we will not change character names for any other reason. However, if you want to change a character’s name runescape gold that is not inappropriate, please use our paying Character Name Change service. We reserve the right to evaluate each incident on a case-by-case basis and in extreme cases, take action not detailed here. Please remember that World of Warcraft European servers will gather many players of different nationalities and languages. So please avoid any name that could offend a specific European nationality.

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gamegirl wow

2009年3月20日星期五

Rogue in WoW

Rogues are very good at dealing huge amounts of damage in a very short amount of time in melee combat. As far as melee classes go, they top the DPS charts. Rogues have the ability to stealth which gives them a huge tactical advantage over their opponents. This gives rogues the chance to sneak up on low health targets and quickly finish them off or get a few hits in before the other player even realizes what's happening. Rogues are leather wearers and have low health points so their defense is their high dodge runescape gold chance which is increased with agility points. In combat, rogues like to stun-lock their opponent and keep them from attacking at all because the smallest hits can take a big chunk out of their HP. Rogues can also apply poisons to their blades that weaken the other player by making them walk slow, slows their casting times, or slowly damages them over time.

In leveling, rogues are one of the best. Rogues have no mana. Instead, they have energy which regenerates very quickly. This means it's possible for rogues to never have more than a few seconds of downtime after fights. You can level quickly and efficiently with little time for stopping. Bringing along bandages and food quickly get the rogue's low hp back to full health quickly. Many rogues have been using swords mainly for the purpose of leveling. This is because daggers require you to be behind the enemy in order to use the high damaging dagger skills. Rogues have to stun the mob and run behind it which takes a lot of time and energy. Using swords are good because rogues can repeatedly spam sinister strike and any other direct damage dealing abilities they may pick up through the talent trees, then finish it off with an eviscerate.

However, some rogues swear by daggers only and feel it is the true test of what a rogue is all about. For some, it’s all about stealthing, sneaking warhammer gold up on a target and blasting away half their health with a single sneak attack (which usually requires daggers). Rogues have several abilities which allow them to stun or incapacitate an enemy so they can help with crowd control.

In raids, rogues are used for 1 reason… to deal as much damage as possible. In some instances, their other job is to stun-lock or sap additional mobs to keep the party safe. Because of the rogue's great leveling speed and popularity, there is usually an overload of rogues and some may have to sit out. The rogue twink is one of the most popular twink classes. Most low level battlegrounds are overloaded with them.
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gamegirl wow

What do you know about Mage

The mage is ranged magic casting damage dealer. Mages deal massive amounts of damage by casting balls of fire, ice, and arcane. As far as casters go, mages can deal the highest DPS. Mages also carry a big punch with area of effect spells. They come with a few abilities that assist the rest of the party such as the ability to wow gold create food and water and make portals that will teleport players to cities for quicker travel.

Mages are great at crowd control because of their polymorph and frost nova spells. They also have slowing effects through all 3 areas of magic- fire, ice and arcane. The heavy damage that mages are able to produce can only be done if they have mana. Without mana, mages become useless. Because of this they are sometimes not as good during long battles like you will find during end game instances. Still, they can provide the raid with huge burst damage and definitely help to get the job done.

Mages are decent levelers, especially buy wow gold when you get past the first 20 levels. They are highly dependent on mana which means there's a lot of downtime between fights but they also kill extremely fast so it evens itself out. Some people use the Area of Effect technique to speed up leveling. This is done by agroing large groups of mobs and rounding them up into a pile, then spamming Area of Effect spells like Arcane Explosion. The mage will typically run out of mana and lose much of their health so they will need to eat and drink afterwards. There have been videos on the internet showing mages gaining levels very quickly in the level 50 ranges by using AoE techniques.

During end game instances they become useful for multiple reasons. On my server, they are known as waterboys because they give out the precious water to the rest of the casters. Mages also get the spells Detect Magic, Counterspell, and Remove Lesser Curse which make many end game battles much easier. They can also crowd control with sheeps.

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gamegirl wow

2009年3月13日星期五

Starting a character or a play session

As with other MMORPGs, players control a character avatar within a game world in third person (with the option of playing in first person), exploring the landscape, fighting monsters, completing quests and interacting with NPCs or other players. In common with many other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying game cards for a pre-selected amount of playing time, or by using a credit or debit card to pay on a regular basis.

To enter the game, the player must select a realm (or server). Each realm acts as an individual copy of the game world, and falls into one of four rule-set categories. Realms are either Player versus player (PvP) where open combat among players is more common, or Player versus environment (PvE) where the focus is more focused on defeating monsters and completing quests. Roleplay variants of each are warhammer gold also available. On a PvP or RP-PvP server a player may create characters belonging to only one faction, either Horde or Alliance, but not both. Realms are also categorized by language, with in-game support in the language available. Players can move established characters between realms for a fee. Then the player may either select one of their previously made characters or create a new one.

To create a new character, in keeping with the storyline in the previous games in the Warcraft series, players must choose between the opposing factions of Alliance or Horde. Characters from the opposing factions can perform rudimentary communication and trade, but only members of the same faction can speak, email, group, and share guilds. The player selects the new character's race (species), such as Orcs runescape money or Trolls for the Horde or Humans or Dwarves for the Alliance. Players must also select the class for the character, with choices such as mages, warriors and priests available. Some classes are limited to particular races.

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gamegirl wow

Security concerns

When a player creates a World of Warcraft account, they are asked to choose a username and password. Whenever the user then plays World of Warcraft, he is asked to supply the same username and password in full. This is also the case when using account management facilities online. This type of authentication is vulnerable to keystroke logging. While this is not unique to World of Warcraft and is common to many MMORPGs, the game has been directly targeted with trojans being specifically crafted to capture account login details. Attacks have been reported as early as May 2006, although they may extend as far back as July 30, 2005.

In September 2006, reports emerged of spoof World of Warcraft gaming advice websites that contained malware. Vulnerable computers would be infected through their web browser, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues. In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple wow gold websites being used. Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007). In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages. In June 2008, Blizzard announced the Blizzard Authenticator, a hardware security token that provides two factor security. The token generates an one-time password based code that the player supplies when logging on. The password is only valid for a limited time, thus providing extra security against keylogging malware.

In the United Kingdom in February 2008, the Halifax Bank claimed that stolen credit card details were regularly being used to fraudulently pay for World of Warcraft accounts. A statement from the bank read that a "significant number of fraudulent transactions through Blizzard's gaming sites" had been observed. As a result, the Bank has stated that transactions with Blizzard will be blocked by default, requesting that customers contact them directly to authorise payments.

Blizzard makes use of a system known as Warden on the Windows version of the game in order to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software in order to analyse other running software on the players' PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware. One example of the information Warden collects is the title of every window open on the system while WoW is running. Blizzard has not stated what information is passed by Warden over the Internet, or if that information is encrypted, so it is entirely possible this information is passed over the Internet back to Blizzard. On balance, many gamers responded positively about the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).

The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries. The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included buy wow gold in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy". Donnelly claims to have sold 100,000 copies of the $25 software.

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gamegirl wow

2009年3月5日星期四

Stealing the Light

Not long ago, in Outland...

Prince Kael'thas Sunstrider and his blood elves waited until the newly arrived naaru departed Tempest Keep. He had little interest in what the naaru hoped to accomplish on this shattered world: it was Tempest Keep that had brought him here. At the prince's signal the elves stormed the dimensional fortress, quickly defeating its automated defenses and claiming its satellite structures. The only real threat the elves discovered was a lone naaru who had stayed behind to maintain the keep's defenses. With some warhammer gold difficulty, Kael'thas subdued the energy being and sent it to Quel'Thalas so that the magic-addicted blood elves could feed upon it.

Back in the capital city of Silvermoon, Magister Astalor Bloodsworn was not content with this idea. After long months of study and experimentation, he and his fellow wizards learned how to manipulate and corrupt the naaru's luminous energies. In the end the wizards devised a process by which the powers of the Light could be transferred to recipients who had not earned such abilities. Instead of feeding upon the naaru's magic, the blood elves would wield the naaru's Light-given powers themselves.

Lady Liadrin, formerly a priestess, had recently renounced her vows, for she felt the Light had abandoned her people. She learned of the wizards' achievement and volunteered to be the first to bend the stolen powers to her will. With her decision a new order was born: the Blood Knights. These renegade paladins are able to harness the sacred powers of the Alliance's noblest heroes.

Most members of the Blood Knights were once part of the Royal Guard – proud defenders of high elven society who came to believe that the Light had failed them in their hour of greatest need. They see their appropriation of the runescape money captive naaru's powers as well-deserved justice.

Although Warchief Thrall and High Chieftain Cairne Bloodhoof openly opposed the blood elves' methods, they recognized the Blood Knights' strategic value. Indeed, it is likely that the group figured heavily in the Horde's ultimate decision to offer membership to the blood elves.

Blood elf paladins have swiftly grown confident in their borrowed abilities. Nevertheless, as even the most inexperienced mage will attest, when powerful forces are manipulated against their intended purpose...

The consequences can be perilous.

gamegirl
gamegirl wow

The Murlocs

Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth's shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.

What's been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines wow gold in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.

However, recent accounts by select individuals who managed to gather information— either by spying, torturing or surreptitiously gaining the murlocs' trust, have brought some interesting details to light…

First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world's land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.

Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even pre-date trolls. Of course these ancient murlocs lived in the oceans' depths and therefore were never known to the world's early land-dwelling races.

In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration buy wow gold may have triggered the murlocs' slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.

But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.

Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms – and even more disturbing, that the murlocs' emergence is an indication of their incipient awakening.

If that is the case, the mysterious and somewhat underestimated murlocs may be the world's first glimpse at something far more terrifying.

gamegirl
gamegirl wow

2009年3月3日星期二

Adventuring in the world of WoW

After you create your character, you will enter the world in your race's starting area. All the races except trolls and gnomes begin in a unique location. Those two races have to share starting locales with the orcs and dwarves, respectively. After watching a brief in-game cutscene introducing your race, you are set loose upon the world.

It won't be long before you encounter your first monster in your travels. World of Warcraft is home to a huge array of creatures of all shapes, sizes, and of varying threat levels to your character's well-being. These creatures wow gold can be found everywhere, from roaming the countryside, residing in their own camps, or populating vast dungeons. There are wandering beasts, which will range from forest creatures such as bears, spiders, and wolves, to more exotic creatures such as giant phosphorescent moths and six-legged crocodiles called crocolisks.

You'll soon encounter more intelligent, dangerous enemies as well. Humanoid foes of every kind, such as murlocs, gnolls, and furbolgs, join more unnatural monsters like undead, oozes, and elementals. And, should you dare, you'll find more spectacular enemies like demons, infernals, dragonspawn, and mighty dragons stalking the dungeons and high-level areas of the world.

While you're exploring the lands of Azeroth and Kalimdor, you'll be treated to a multitude of different regions, each with its own visual style. Vast, varied, and beautiful, many of the regions were recreated from their appearances in prior Warcraft games, while others introduce heretofore uncharted lands in the Warcraft universe. This variety and detail can be seen in the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un'Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are even more of the many regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge's plague.

This long list of landscapes doesn't even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and they offer many rich quests, fearsome foes, and powerful rewards.

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gamegirl wow

A Familiar World

As a massively multiplayer online game, World of Warcraft enables thousands of players to come together online and battle against the world and each other. Players from across the globe can leave the real world behind and undertake grand quests and heroic exploits in a land of fantastic adventure.

World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the wow gold strategy games are brought to life in World of Warcraft.

You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannoroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals.

Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go'Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus.

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gamegirl wow

2009年2月23日星期一

Obama promises to halve deficit

US President Barack Obama has said he will halve the budget deficit he inherited from the Bush administration by 2013.
The promise comes despite the huge amounts of money he plans to spend on his economic stimulus package.
Mr Obama also announced that he has put Vice-President Joe Biden in charge of overseeing the implementation of the $787bn (£540bn) package.
Former secret service agent Earl Devaney will be the plan's watchdog.
Mr Devaney's new job will be as chairman of the Recovery Act Transparency and Accountability Board and he will have to ensure wow gold that the stimulus funds are not wasted.
"He looks like an inspector, he's tough, you know he barely cracks a smile," the president said.
Healthcare funding
The president also said that $15bn would be released on Wednesday to help states pay their healthcare bills.
Some states have been struggling to pay for their Medicaid programmes, which provide healthcare for people on low incomes.

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On this day of 1981: Prince Charles and Lady Di to marry

The Prince of Wales and the Lady Diana Spencer have ended months of speculation with the announcement they are to be married.
At 1100GMT Buckingham Palace made the engagement official.
Lord Maclean, the Lord Chancellor made the following statement at an investiture at the Palace: "It is with greatest pleasure that the Queen and the Duke of Edinburgh announce the betrothal of their beloved son the Prince of Wales to the Lady Diana Spencer, daughter of the Earl Spencer and the Honourable Mrs Shand Kydd."
Prince Charles proposed to Lady Diana three weeks ago at a private dinner wow gold at Buckingham Palace before she went to Australia.
He wanted her to use the trip to think over his proposal but she accepted immediately and he gave her a diamond and sapphire engagement ring.
Despite the intense public interest, they managed to keep their news a secret.
Lady Diana, who is 19, will leave her job as a kindergarten teacher and move out of her flat share in Kensington to live in Clarence House until the marriage.
The couple will then move to the Prince's house in Highgrove, Gloucestershire.
In a BBC interview, the 32-year-old Prince said he was "delighted and frankly amazed that Diana is prepared to take me on".
Looking shyly up through her long blond fringe and giggling occasionally, Lady Diana said she too was "delighted and thrilled, blissfully happy".
Asked how she would cope with a dramatic change to her life she said: "With Prince Charles beside me I cannot go wrong."
Tributes to the couple were made in both Houses of Parliament. The Prime Minister, Margaret Thatcher, said the news brought "great pleasure" to government and MPs.
They will be married in late July, but exactly when and where has yet to be decided.
Earl Spencer, Lady Diana's father, said he was also very happy for the couple.
Speaking outside Buckingham Palace with his wife Raine, daughter of novelist Barbara Cartland, he said his daughter had handled the pressures of constant media attention over the last six months very well.
"It will be easier now. She will be under some protection whereas before she had to face the music on her own," he said.

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2009年2月17日星期二

A Surprisingly Fun Game

Among the thousands of Native American tribes, there were a lot of games being played similar to what we now call Lacrosse before the civilization of North America. According to many, the first Europeans to see this game being played were French explorers. These French explorers thought the stick resembled a bishop’s crosier. A Bishop’s crosier translates to Lacrosse in French and this is where the name of the game originated.
In 1856, the first step towards turning Lacrosse into a modern organized sport came when the Montreal Lacrosse club developed the first written rules for the game. George Beers wrote these rules. His rules called for a 12-player team and named each position: goal, point, cover point, first defense, second defense, third defense, center, third attack, second attack, first attack, out home and home. Beer also changed the design of the ball and the sticks, to better suit catching the ball and throwing it more accurately.
Beer was later named the father of lacrosse. The Canada’s National Lacrosse Association
Was established in 1867 and the sport became quite popular in Bristol, London and also in the United States.
After lacrosse died out in the United States in the middle of the nineteenth century, the U.S amateur lacrosse Association was founded in 1879. After the big bang of success in the ALA many of colleges started playing lacrosse to improve their player skills in the game of field hockey,
Many of years passed by until 1971 when the NCAA began conducting it’s annual championship lacrosse tournament. Since 1934, the U.S Lacrosse association has been conducting the U.S open tournament.
Lacrosse is a contact game played by ten players on each team: one goalie, three defense man, three midfielders and three attack man. Each team must keep at least four players including the goalie on the defensive half of the field, and three players on the offensive side of the field. There are three other players that are allowed to attack both ends of the fields, buy wow gold some call these players roamers. Body checking is permitted if the opponent has the ball or is within five yards of a loose ball. A attacking player can not enter the crease of the goal.
There are lots of great Lacrosse teams but one that sticks out to me the most is a small team called the Panthers. Middlebury Vermont is the home of this great Lacrosse team. The Middlebury Panthers has won its fourth straight NESCAC men lacrosse championship as they defeated Wesleyan twelve to seven. The Middlebury Panthers are also making their ninth straight appearance in the NCAA tournament; this is almost as big as it gets in the sport of Lacrosse. This is a great group of talented young lacrosse players joint together by the love of the game. Look, if you have never played this game you really need to, it is full of fun and excitement.

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50 Years of Speed

The Goodyear Thunderdome was the first purpose built Oval speedway outside of the continent of America.
Construction started in November 1984 and it was officially opened by the Mayor of Keilor on August 3rd. 1987 although it was christened by Americans Richard Petty, Bobby Hillin Jnr. and Rodney Combs along with local men Jim Richards,Graeme Crosby and Gary Rush.
The first race was only a couple of weeks later when a 300 Km.wow gold Touring Car race was run on the combined Oval/road circuit.The race was won by Terry Sheil and John Bowe in a Nissan Skyline(the only time a Japanese car has won on the Thunderdome) from the Commodore of Larry Perkins and Bill O’Brien. Allan Grice had been quickest in practise with a lap of 1m.45.74s and he also set the fastest lap in the race with a time of 1m.46.17s.
Later that year another race took place on the combined circuit and this was a round of the World Touring Car Championship.Pole position went to Klaus Ludwig in an Eggenberger Ford Sierra with a 1m.42.92s but in the race it was his team mates Steve Soper and Pierre Diuedonne who took the honours from Emanuelle Pirro and Roberto Ravaglia in a BMW M3. The race was not without problems as it began to rain very heavily just before the start and so for the only time a race was run on the Thunderdome in the wet. The other feature was that the combined circuit goes in a clockwise direction (same as for AUSCAR) which was fine for the locals but not so good for the European Fords and BMWs.
The first Oval meeting was held on February 28th. 1988 and it was a mixture of Americans, mostly from the Winston West series,and Australians. A bonus for the organisers was that just 2 weeks before the event Bobby Allison, one of the imported stars, won the biggest NASCAR race of them all, the Daytona 500, giving the Thunderdome a huge publicity boost.
A crowd of over 46,000 saw a typical NASCAR race which,of course, had a typical NASCAR multi car shunt.On lap 80 the cars of Allan Grice, Gary Collins, Dick Johnson, Brad Noffsinger, Harry Goulart, John Lawes, Terry Byers and Bill Venturini were all put out of the race after coming together in Turn 3 but again typical to NASCAR the injury toll was very light with only Allan Grice sustaining anything serious, a broken collar bone.

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